Rockstar Releases Red Dead Online

Players are loving virtually everything about Red Dead Online so far, except for its economy. Basically, as it stands, you either need to play an INSANE amount of the game — or more conveniently spend money — to get new weapons, items, upgrades, etc. And as a result, players are not happy and are pitchforking across the Interent.

That said, until Rockstar Games addresses the issues with the mode’s economy — if it ever does — you’re going to need some ways to earn money beyond treasure maps and the more limited content that grants considerable rewards.

Luckily, there are other great alternatives that don’t involve slaughtering every turkey you see from now until next year. However, all are grindy. There are unfortunately no get rich quick glitches (so stop clicking on those) — but these two in particular might be the best and most effective methods discovered yet.

So, what you will want to do is complete the six main story missions, which will get you to level 8, but more importantly deal out up to $450 and 0.7 gold bars (amount depends on how much you fast travel). Once this is done, you can continue on to level 10 so you can complete the treasure map that unlocks then and grants you $100 and a random amount of gold, or you can restart your character.

Once you’re ready to restart your character, press start, head over to “Player” and delete your character. Just like in GTA Online, once you create a new character, all money will transfer over.

This method can be done as many times as you want. In other words, you can farm it to make money pretty quickly. Doing this for about three hours deals out about $400-500 and about 1.5 gold. A pretty good return, albeit a grindy one.

There’s a few buildings north of Little Creek river in West Elizabeth (see video below for exact location). In one of these buildings is a cabinet with two random items that vary, though usually they are of the more expensive mold. Thus, great for farming. Once you’ve collected the two items, you’re going to want pause and go to the “Online” section, and then click “Free Roam.” Once you do this, you’ll load back up basically right next to the house, and can do the looting all over again until you’re satchel is full. Once full, head over to the nearest fence.

Red Dead Redemption 2 is available for PlayStation 4 and Xbox One. For more news and coverage on the critically-acclaimed open-world western, click here.

‘Red Dead Online’ Could Cost Rockstar A Billion Dollars If It Doesn’t Fix Its Economy Quickly

Red Dead OnlineROCKSTAR

Yesterday, I laid out two personal problems I have with Red Dead Online, an empty map and a bad power fantasy, but there’s one larger, over-arching issue that everyone seems to have with Red Dead Redemption 2’s online mode: the economy.

Everyone assumed that there would be some measure of grind in Red Dead Online, following in the footsteps of GTA Online. But the end result is something that’s way, way worse than most players would have anticipated.

The entire economy seems broken to the point where it’s hard to know what Rockstar was thinking releasing it in this state. I mean I know what they were thinking. By making a two-tiered currency with cash and gold bars, the bars will eventually be sold in the store as shortcuts to pretty much everything, including many of the best outfits/horses/weapons in the game.

The problem is that the earn rate for both types of currency is painfullyslow. A “good” mission will give you about a $4-5 payout and maybe 0.01-0.02 of a gold bar. I’ve played for maybe 20 hours or so and have not even earned a single gold bar, and while I have a few hundred dollars in cash, once the game just suddenly dumped about $250 in my account suspiciously, perhaps in an effort to get me to whine less. But here I am whining anyway. It’s just not a good system.

Red Dead OnlineROCKSTAR

The prices of items right now are ludicrous. Every weapon is priced so high that it will likely take you several dozen or a hundred hours just to farm for one. And that’s paying with cash, as the earn rate of gold bars is so low that I can’t imagine how long it would take you to earn enough to pay for any of the items that cost 20/30/40 gold.

You earn far, far less money in Red Dead Online than you do in the campaign, and everything costs the same or even more. A score might get you $50-100 in RDR2, and most corpses gave me anywhere from $2-4 when looted to as much as $20. Compare that to $3-5 mission payouts in RDO and corpses that give you 9 cents if you’re lucky.

I get that not everything can be exactly the same across the two modes so there was bound to be some sort of adjustment. And yet what is here is bad, and feels much worse than GTA Online. You’re charged unavoidable upkeep fees for maintaining your camp and stables. There are less sources for money. You can’t rob stores, for instance, and you barely get any loot to sell. The loot you do get exemplifies the price goofiness even more. You can sell a gold wedding ring for less than it costs to buy a can of beans at the store. You can spend $9.50 on a horse reviver, two full mission payouts, or you can buy horse insurance for 5 gold bars which would take uh, like close to a hundred hours to earn? What is going on here?

The problem Rockstar faces is that if the open beta now draws in millions of players who bought Red Dead Redemption 2, the current state of the economy may end up turning them off from the outset. And that’s a serious problem if they’re looking to replicate the success of GTA Online, a mode that according to analysts has made Rockstar over $1 billion in revenue since launch through its microtransactions alone, helping to turn GTA V into the golden goose it’s been since launch. Starting off on the wrong foot could turn off countless players who are uninterested in a grind this unrewarding, and what could have been a cash cow will turn into a rotting steer carcass in the desert rather quickly. Rockstar needs to fix its pricing immediately, and explain exactly how gold bars are going to be priced in the in-game store so players can judge if that’s remotely fair or balanced as well. You only get one chance to make a first impression, and even if some are saying “well it’s just a beta,” in this day and age, you will rarely find a beta all that different from final release, as they’re mostly used and promotional teases and stress tests. And with something like Red Dead Online, it’s not clear exactly how long this “beta” will go, and when it will shift into a full release. There is no end date for this beta in sight like you see with many other early tests.

GTA Online players and critics have always debated its economy, but clearly things ended up working well enough to make that mode a hit. But even longtime GTA Online players are looking at Red Dead Online with disdain because of its current state. Even if you are trying to attract mainly high-spending whales with this kind of pricing, I do think the economy plays into another issues the game has that I mentioned yesterday, the fact that there really isn’t a great pool of stuff to grind for/spend cash on compared to the supercars and superweapons of GTA Online. Mildly faster horses and slightly better guns are just not that enthralling, and they certainly don’t seem worth the thousands of hours of grinding the game demands for them.

Something has to change, and fast, or Rockstar risks losing a healthy playerbase for this mode before it even gets off the ground. I’ve reached to Rockstar for comment about the current state of the economy and future microtransactions, and will update if I hear back.


Red Dead Online : How To Make Money Online ?

Red Dead Online Could Cost Rockstar A Billion Dollars

Honor 8C vs Realme U1 Price, Display, Camera, Battery And Features


  • Both Honor 8C and Realme U1 start at a price of Rs. 11,999 in India
  • MediaTek’s Helio P70 powers the Realme U1
  • Honor 8C is powered by the Qualcomm Snapdragon 632 SoC

Realme U1 and Honor 8C are two new smartphones that launched in the Indian market this week. The two phones have been priced in the competitive sub-Rs. 15,000 price segment which is dominated by players like Xiaomi. Key highlights of the Honor 8C include a 19:9 display with a notch, the all-new Snapdragon 632 SoC, face unlock capabilties, and AI-based features. Oppo spinoff brand Realme on Wednesday launched its Realme U1 smartphone with the latest MediaTek Helio P70 SoC, a 19.5:9 display with waterdrop-style notch, and a 25-megapixel selfie camera. Let’s compare the Honor 8C and Realme U1 price in India and specifications.

Realme U1 vs Honor 8C price in India

Honor 8C price in India is set at Rs. 11,999 for the base 4GB RAM/ 32GB internal storage model and Rs. 12,999 for the 4GB RAM/ 64GB storage variant. Colour options of the smartphone include Aurora Blue, Magic Night Black, Nebula Purple, and Platinum Gold. The Honor 8C will go on sale in the Indian market across and HiHonor online store starting December 10.

Realme U1 price in India also starts at Rs. 11,999 in the Indian market for the base 3GB RAM/ 32GB storage variant. There’s an additional 4GB RAM/ 64GB storage model priced in India at Rs. 14,499. It has been launched in India in Ambitious Black, Brave Blue, and Fiery Gold colour options. The phone will be sold exclusively via from 12pm IST on December 5.

ALSO SEEHonor 8C Review

Realme U1 vs Honor 8C specifications

The dual-SIM (Nano) Honor 8C runs EMUI 8.2 on top of Android 8.1 Oreo, while the Realme U1 runs ColorOS 5.2 on top of the same Android 8.1 Oreo. The Honor 8C sports a 6.26-inch HD+ (720×1520 pixels) TFT IPS LCD panel with a 19:9 aspect ratio and an 86.6 percent screen-to-body ratio, and the Realme U1 gets a 6.3-inch full-HD+ (1080×2340 pixels) LCD panel with a taller 19.5:9 aspect ratio and a 90.8 percent screen-to-body ratio.

The Honor 8C is powered by an octa-core Qualcomm Snapdragon 632 SoC, coupled with Adreno 506 GPU, 4GB of RAM, and 32GB/ 64GB of onboard storage. On the other hand, the Realme U1 is powered by the latest MediaTek Helio P70 SoC, coupled with an ARM G72 GPU, 3GB/ 4GB RAM, and 32GB/ 64GB of onboard storage. Storage on both phones is expandable via microSD card (up to 256GB).

In terms of optics, both smartphones sport dual rear camera setups. The Honor 8C sports a 13-megapixel primary sensor and a 2-megapixel secondary depth sensor, paired with an LED flash. The Realme U1 bears a 13-megapixel primary sensor with an f/2.2 aperture and a 2-megapixel secondary sensor with f/2.4 aperture, also coupled with an LED flash. On the front, the Honor 8C gets an 8-megapixel selfie camera with fixed focus, f/2.0 aperture, and a selfie toning light. The Realme U1 has a 25-megapixel Sony IMX576 selfie camera with f/2.0 aperture, 1.8-micron pixel size, and 4-in-1 pixels.

Connectivity options on the Honor 8C include 4G VoLTE, single-band Wi-Fi 802.11 b/g/n, Bluetooth v4.2 LE with aptX, GPS/ A-GPS, GLONASS, BeiDou, a Micro-USB port, and a 3.5mm headphone jack. It has a 5,000mAh battery with 10W charging support. On the other hand, the Realme U1 offers 4G VoLTE, Wi-Fi 802.11 a/b/g/n/ac, Bluetooth v4.2, GPS/ A-GPS/ GLONASS, a Micro-USB port with OTG support, and a 3.5mm audio jack. The phone is backed by a 3,500mAh battery under the hood.

Sensors on board the Honor 8C include an accelerometer, ambient light sensor, electronic compass, and proximity sensor. Sensors on the Realme U1 are ambient light sensor, accelerometer, digital compass, gyroscope, and proximity sensor. Both phones sport rear-mounted fingerprint sensors and software-based face unlocking capabilities. 

Dimensions of the Honor 8C are 158.72×75.94×7.98mm and weight is 167.2 grams. The Realme U1 measures 157x74x8mm and weighs about 168 grams.

The Realme U1 marks the debut of a brand new series from Realme. The company has had a great start and will look to close the year on a high note with the selfie-centric U1. The phone promises a few unique features, much like past Realme phones. The 25MP selfie camera and Helio P70 chipset are the biggest highlights here, which we will focus on in our in-depth review.

Best selfie smartphones in India lets you know the review of different selfie centric camera models already available in the market.


Realme U1 vs Honor 8C Specs, Price, Camera, Battery And Features

Realme U1 new selfie smartphone

NASA selects 9 companies for commercial lunar lander program


WASHINGTON — NASA has picked nine companies, ranging from startups to aerospace giants, to be eligible for future contracts to deliver payloads to the surface of the moon, but with no guarantee of business for any of them.

NASA announced Nov. 29 the selections as part of its Commercial Lunar Payload Services (CLPS) program, where the agency will buy space on future commercial lunar landers to carry science instruments and other payloads. The winning companies are:

  • Astrobotic Technology, Inc.: Pittsburgh
  • Deep Space Systems: Littleton, Colorado
  • Draper: Cambridge, Massachusetts
  • Firefly Aerospace, Inc.: Cedar Park, Texas
  • Intuitive Machines, LLC: Houston
  • Lockheed Martin Space: Littleton, Colorado
  • Masten Space Systems, Inc.: Mojave, California
  • Moon Express: Cape Canaveral, Florida
  • Orbit Beyond: Edison, New Jersey

The companies selected range from a major aerospace corporation, Lockheed Martin, to little-known startups, and from companies that were longtime competitors in the now-expired Google Lunar X Prize for commercial lunar landers to those that had not previously publicly expressed plans for such landers.

“When we go to the moon, we want to be one customer of many customers in a robust marketplace between the Earth and the moon,” NASA Administrator Jim Bridenstine said during an event at NASA Headquarters to announce the selections. “We want multiple providers that are competing on cost and innovation.”

In the press release announcing the winning companies, NASA said the companies are eligible for up to $2.6 billion in awards over the next ten years. The agency didn’t disclose the maximum contract amounts for each company. The awards are all indefinite delivery, indefinite quantity contracts, and it’s not unusual for the actual value of such awards to be far less than the maximum value.

For now, each company will receive a small, unspecified amount of funding to develop a payload users’ guide. NASA will later compete individual task orders among the companies to fly specific payloads to the moon.

“They are becoming part of the catalog, so to say,” said Thomas Zurbuchen, NASA associate administrator for science. “They will compete for tasks that we’re going to put out there weeks and months from now.” The first missions under CLPS could take place in 2019, NASA said in its announcement, although many industry sources expect 2020 to be a more reasonable date for a first mission under the program.

NASA is in the process of identifying payloads that could fly on those payloads. Zurbuchen said the agency has a “set of instruments” that are either ready for flight now or could be ready in the near future, such as a retroreflector to enable accurate laser ranging of the Earth-moon distance. NASA also issued in October a call for instruments and other technologies that can be flown on commercial landers.

Masten XL-1
Masten Space Systems is developing the XL-1 lander for CLPS. Credit: Masten Space Systems

NASA is providing no development money for any of the CLPS companies, who will have to raise the funding needed for their landers from other sources. Both Bridenstine and Zurbuchen acknowledged that some of the winners might not be able to deliver on their landers, while new companies may emerge that could be eligible to join the program through future “on-ramps.”

“Think of it like venture capital. Our investment is low because we have other people who are investing,” said Bridenstine. “But we have more providers. In other words, the portfolio is larger, so we can take risk.”

The companies themselves made only a cameo appearance at the event, briefly appearing on stage but making no remarks. Afterwards some of the companies discussed details about their planned lander systems.

Lockheed Martin, by far the largest company selected for CLPS, said it will develop what it called the McCandless Lunar Lander, named after the late astronaut Bruce McCandless. The lander is based on designs for Martian landers the company produced for NASA, including the InSight lander that touched down on Mars Nov. 26.

“Lockheed’s lander is a little bit larger than some of the others,” said Joe Landon, vice president of advanced program development at Lockheed Martin’s commercial civil space unit. He said the lander will be able to deliver payloads of up to 100 kilograms.

Near the other end of the corporate spectrum is Orbit Beyond, a small company with plans to develop a series of lunar landers. It is teamed on its CLPS award with several other companies, including Team Indus, one of the finalists in the Google Lunar X Prize. Team Indus, based in Bangalore, India, is not eligible itself for a CLPS award because of NASA requirements that companies be based in the United States, with development work done domestically.

Jeff Patton, chief engineering advisor for Orbit Beyond, said the company will transfer the technology for Team Indus’ lander so that versions of it can be built in the U.S., with the company looking at potential facilities in the Cape Canaveral, Florida, area for integration and testing. “The design is really mature now,” he said.

Masten Space Systems is developing a lunar lander called XL-1 that will be able to place up to 100 kilograms on the lunar surface starting in 2021. Sean Mahoney, chief executive of Masten, called the award a long-awaited milestone for the company, which won part of the Northrop Grumman Lunar Lander Challenge, part of NASA’s Centennial Challenges prize program, nearly a decade ago.

“Going from 2009 and the Lunar Lander Challenge to today, we’ve been working for this thing to exist,” he said of CLPS.

He noted that many of the specifics of how CLPS will work have yet to be determined, but he was optimistic about its prospects. “A lot of this is still developing, but the good news is that it’s moving quickly.”


What Aquaman Trailer Reveals ?

From Warner Bros. Pictures and director James Wan comes an action-packed adventure that spans the vast, visually breathtaking underwater world of the seven seas, “Aquaman,” starring Jason Momoa in the title role. The film reveals the origin story of half-human, half-Atlantean Arthur Curry and takes him on the journey of his lifetime—one that will not only force him to face who he really is, but to discover if he is worthy of who he was born to be… a king.
Secrecy is important on movie productions. Spoilers have the potential to really damage a film’s success, and so major blockbuster productions especially like to keep things close to the vest. Things were apparently so secret when Jason Momoa went to audition for Zack Snyder before Batman v Superman: Dawn of Justice that the actor had no idea what role he was auditioning for. Momoa says he’d been told he was auditioning to play Batman, but even he knew that wasn’t true, leading him to believe he was probably auditioning to play a bad guy. According to Momoa…

No, Zack called me in to do a kind of generic, general audition for Batman, but I knew I would not be playing Batman. So, I kind of just said, ‘No,’ I wasn’t going to go in. My agents called me again, like, ‘You need to go in, Zack wants to see you.’ So, I went in and I just played that audition completely opposite of what you’re supposed to play [as Batman]. I pretended like Batman was killed in an alleyway and I just picked up the suit and played it however I wanted to. Which is kinda like Aquaman.

It seems that the secrecy involved in casting Aquaman almost cost DC its Aquaman, as Jason Momoa says he initially wasn’t even going to bother auditioning because he knew he wouldn’t get the role he was being told he was auditioning for. Of course, that fact also may have given Momoa the freedom to do the audition in a way that made it even more clear that he was the right choice to play Aquaman.

It seems that after playing his “not really Batman” version of Batman, Momoa figured he was actually being looked at to play a villain, but then, as he tells This Morning, Zack Snyder called him into the office to reveal the truth behind the secretive audition.

So, then he called me back in his office and said, ‘Do you know why you’re here. I’m like, ‘I got no idea.’ Because by then Ben had been casted… I kind of figured I was going to play the bad guy. He was like, ‘I want you to play Aquaman.’ I’m like, ‘Come again?’ Then I had to keep it a secret for almost two years

Jason Momoa would make his official debut as Aquaman in a brief clip during Batman v Superman: Dawn of Justice, before taking on a larger role in the follow-up Justice League. Now, Momoa is getting ready for his first starring role in the first ever big screen Aquaman movie.

For what it’s worth, Jason Momoa probably would have been a great DC movie villain, but if he’d been cast in a role like that there’s a good chance he never would have made more than one movie. Based on the early word about Aquaman, it’s a very good thing that he was cast in that role, as the movie is quite good. We’ll find out in December.