Players are loving virtually everything about Red Dead Online so far, except for its economy. Basically, as it stands, you either need to play an INSANE amount of the game — or more conveniently spend money — to get new weapons, items, upgrades, etc. And as a result, players are not happy and are pitchforking across the Interent.
That said, until Rockstar Games addresses the issues with the mode’s economy — if it ever does — you’re going to need some ways to earn money beyond treasure maps and the more limited content that grants considerable rewards.
Luckily, there are other great alternatives that don’t involve slaughtering every turkey you see from now until next year. However, all are grindy. There are unfortunately no get rich quick glitches (so stop clicking on those) — but these two in particular might be the best and most effective methods discovered yet.
So, what you will want to do is complete the six main story missions, which will get you to level 8, but more importantly deal out up to $450 and 0.7 gold bars (amount depends on how much you fast travel). Once this is done, you can continue on to level 10 so you can complete the treasure map that unlocks then and grants you $100 and a random amount of gold, or you can restart your character.
Once you’re ready to restart your character, press start, head over to “Player” and delete your character. Just like in GTA Online, once you create a new character, all money will transfer over.
This method can be done as many times as you want. In other words, you can farm it to make money pretty quickly. Doing this for about three hours deals out about $400-500 and about 1.5 gold. A pretty good return, albeit a grindy one.
There’s a few buildings north of Little Creek river in West Elizabeth (see video below for exact location). In one of these buildings is a cabinet with two random items that vary, though usually they are of the more expensive mold. Thus, great for farming. Once you’ve collected the two items, you’re going to want pause and go to the “Online” section, and then click “Free Roam.” Once you do this, you’ll load back up basically right next to the house, and can do the looting all over again until you’re satchel is full. Once full, head over to the nearest fence.
Red Dead Redemption 2 is available for PlayStation 4 and Xbox One. For more news and coverage on the critically-acclaimed open-world western, click here.
‘Red Dead Online’ Could Cost Rockstar A Billion Dollars If It Doesn’t Fix Its Economy Quickly
Yesterday, I laid out two personal problems I have with Red Dead Online, an empty map and a bad power fantasy, but there’s one larger, over-arching issue that everyone seems to have with Red Dead Redemption 2’s online mode: the economy.
Everyone assumed that there would be some measure of grind in Red Dead Online, following in the footsteps of GTA Online. But the end result is something that’s way, way worse than most players would have anticipated.
The entire economy seems broken to the point where it’s hard to know what Rockstar was thinking releasing it in this state. I mean I know what they were thinking. By making a two-tiered currency with cash and gold bars, the bars will eventually be sold in the store as shortcuts to pretty much everything, including many of the best outfits/horses/weapons in the game.
The problem is that the earn rate for both types of currency is painfullyslow. A “good” mission will give you about a $4-5 payout and maybe 0.01-0.02 of a gold bar. I’ve played for maybe 20 hours or so and have not even earned a single gold bar, and while I have a few hundred dollars in cash, once the game just suddenly dumped about $250 in my account suspiciously, perhaps in an effort to get me to whine less. But here I am whining anyway. It’s just not a good system.
The prices of items right now are ludicrous. Every weapon is priced so high that it will likely take you several dozen or a hundred hours just to farm for one. And that’s paying with cash, as the earn rate of gold bars is so low that I can’t imagine how long it would take you to earn enough to pay for any of the items that cost 20/30/40 gold.
You earn far, far less money in Red Dead Online than you do in the campaign, and everything costs the same or even more. A score might get you $50-100 in RDR2, and most corpses gave me anywhere from $2-4 when looted to as much as $20. Compare that to $3-5 mission payouts in RDO and corpses that give you 9 cents if you’re lucky.
I get that not everything can be exactly the same across the two modes so there was bound to be some sort of adjustment. And yet what is here is bad, and feels much worse than GTA Online. You’re charged unavoidable upkeep fees for maintaining your camp and stables. There are less sources for money. You can’t rob stores, for instance, and you barely get any loot to sell. The loot you do get exemplifies the price goofiness even more. You can sell a gold wedding ring for less than it costs to buy a can of beans at the store. You can spend $9.50 on a horse reviver, two full mission payouts, or you can buy horse insurance for 5 gold bars which would take uh, like close to a hundred hours to earn? What is going on here?
GTA Online players and critics have always debated its economy, but clearly things ended up working well enough to make that mode a hit. But even longtime GTA Online players are looking at Red Dead Online with disdain because of its current state. Even if you are trying to attract mainly high-spending whales with this kind of pricing, I do think the economy plays into another issues the game has that I mentioned yesterday, the fact that there really isn’t a great pool of stuff to grind for/spend cash on compared to the supercars and superweapons of GTA Online. Mildly faster horses and slightly better guns are just not that enthralling, and they certainly don’t seem worth the thousands of hours of grinding the game demands for them.
Something has to change, and fast, or Rockstar risks losing a healthy playerbase for this mode before it even gets off the ground. I’ve reached to Rockstar for comment about the current state of the economy and future microtransactions, and will update if I hear back.